Melee Swordsman








The amount of Skill Points used is 124. Not that many right? You may be thinking, how do I reach level 15 with so few damage skills? Like I had stated earlier, you get a SP reset at level 15, and it lasts a week before it disappears. That gives you plenty of time to test skills.

The above picture shows what it will be like after you change jobs, so don’t worry about what you put in your skills before that point.
The reason Warrior skills will essentially be the same across all builds is because once you advance to your second class, you will rarely use them.

Explanation of pvp skills:
Relieve: At level 2 it removes 2 debuffs, very useful if poisoned or something.
Side Kick, Drop Kick, Sweeping Kick: These are mainly used to knockback your opponent if they get too close to you. They serve no other purpose and are optional.
Aerial Evasion: Used to recover after being knocked up in the air by an opponent. Since you’re a mid to long range fighter, this shouldn’t happen. Useful if it does happen so you don’t get killed by a single juggle combo.
Wake-Up Attack: Used when you get knocked down, good for its knockback property.

Explanation of pve skills:
Tumble: There will be a more detailed explanation for this later when I get to Sword Master. Let’s you dodge a lot more, and the higher level the skill, the more you dodge.
Highlander: This skill makes you desired in dungeon parties. Good to keep allies alive when their on the brink of death for a certain amount of time.
Dash: Makes dungeons a lot faster.
Impact Wave: Good AoE for lower levels, also a prerequisite skill for Magic Sword Masters.
Circle Break: Affected by Dark element, also good AoE. Don’t need a higher level for it.
The rest of the skills are pretty much self explanatory.

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